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Level & Gameplay            Designer

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Overview

Cynet City is a First-Person Shooter map made in Unreal Engine 4's Unreal Tournament editor. Inspired by Sci-Fi media such as TRON, it was the first major level I designed. The map is centered around the Capture the Flag game mode, where players from one team must infiltrate the opposing teams base to retrieve the objective. 

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This project was made in March 2018, taking approximately two and a half weeks.

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Role & Responsibilities

As the level designer, I was responsible for designing the level layout between the two key objectives, waypoints, landmarks, signifiers and key choke points for combat encounters.

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Using assets provided by the Unreal Engine, I was able to create the building and emissive materials for guiding players. I also created additional materials, particle effects and post-processing volumes.

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Level Design

The central tower provides a landmark for players to orient themselves around, as well as the symbol and particle effect above, which highlight a sniper rifle at a key vantage point. There are also varying degrees of elevation that can be accessed via interior elevators and exterior staircases to gain vantage points.

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I used both blue and orange emissives along the paths to distinguish between team territories, so that players will immediately know which side of the map they're on.

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© 2024 By David Woloshyn

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